Animator Features and Functions.
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This page is a breakdown of all the features and functions you have in the zF Animator
Main Menu

Keywords: Takes you to the Keywords menu for naming separate animation sets within your object.
Update Me: Checks to see if you have the current version, and sends it to you if you don't.
Finalize: After you recorded something, gives you a URL to the webpage that has your script to copy/paste into that prim.
PopUp On: Will enable this menu to POP UP and open every time you click/say Record or say "Pos 0" or any other Pos #.
help: Should take you to THIS webpage!
Record: Click or Say, records the current position/rot/scale/color/shape/transparency etc of the prim. Speaking Record records for all prims at once.
Rec Settings: Takes you to the Record Settings Menu, for turning ON or OFF the recording of Position/Rotation/Scale/Color/Shape etc etc, which you can do from the webside after you finalize too.
More: Takes you to the MORE menu for other functions such as Copying Scripts into all other linked prims (aka script injecting).

Record Settings Menu

Since version 4.x.8 I have DROPPED the ON/OFF buttons for recordable settings in-world. You do NOT see these buttons anymore. They are now automaticlly all ON, and you can edit them on/off on the WebSite now after you Finalize your script.

This menu now has 3 buttons:
Sound I/O: Which turns on or off sound effects.
4 All Scripts: Which passes your current settings to all linked scripts. In this case, the sound setting.
Main Menu: Takes you back to the main menu. =)

Removal of the other buttons was done to free up memory, so that I was able to add every primitive parameter such as flexi, glow, light, shine, bump, etc etc. Again, you can still set the functions you would like after your Finalize your script, turning them on or off, then hitting the "Update Script" button to adjust the script settings right on the webpage itself! =)


MORE menu

Copy into All: Works like a script injector, if you have the Animator script in your root prim, it will copy your script into ALL other linked prims. Great for large builds. HOWEVER because of SL limits, you will then need to take the object into your inventory, Rez it again, select your object with edit, go to the TOP of your SL window, go to the TOOLS menu, and go "Set Scripts To Running In Selection" to activate them.
Original txt: Will Restore the texture you had on your prim.
Alpha txt: Will set a full transparent/alpha texture on your prim. A shortcut for a common task.
sub-mini-ize: Will shrink your prim to 0.01x0.01x0.01 (aka .01^3), another common task for hiding prims.
un-sub-mini: Will restore the scale of your prim. (I added those silly functions for ME, as this was originally a tool for only myself, as such I have so many functions built into this, I cannot list them all. Often you will say "I wish I could do...." then "... Oh wait! It does!"
Keywords: Takes you to the keywords menu.
Test Position: Takes you to the Test Pos menu, where it basicly just explains how to say "test 1", "test 3", etc to jump to those frames in your animation.

Keywords Menu

Keywords are the name of your animation set. By default the keyword for your animation is "p". This means each frame will be named in numerical order "p0", "p1","p2" etc etc on up. If you want to have different animations inside the same object, change the keyword so that you can trigger them separately. You will NEED to change the keywords in your trigger script from "p0", "p1" etc, to your new keyword.

You can now set, and change your keyword on the website after the fact! =)